Before Blizzard made it a whole world, Warcraft has always been about two sets of fantasy 

action figures fighting each other. Orcs and humans. Horde and Alliance. Although 

World of Warcraft has had the opposing factions team up in the past to defeat big bads, 

they've never been able to do so as a permanent function of the MMO's grouping systems. 

Horde and Alliance players will be able to join each other(opens in new tab) within the same party 

and complete dungeons and raids together, as well as team up for PvP, using the respective matchmakers 

or inviting each other via BattleTags. There are some restrictions: premade groups have the option 

to turn cross-faction play off, Guilds remain faction-locked, and a short list of legacy instances won't support it. 

Otherwise, the factions that have been at each other's throats narratively 

and less so socially as time has gone on are now able to collaborate on endgame content.

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